The latest news regarding Space Ruckus is gathered here. Convenient, huh? A wider range of updates from various team members can often times be found on the forum.
General: Another Web Site Update (0 Comments)
Saturday, February 9th, 2013
Much time has passed since last we saw an update to the design of Space Ruckus: The Official Site. Earth presidents have been elected and re-elected, entire planets have come and gone, and Hostess stopped making Twinkies. In actuality, it was last revised on February 22nd, 2009 with some very minor changes to the design originally developed in July of 2008. I still think that the CSS, HTML and PHP code are robust enough for another go, so things have only slightly been reworked under the hood. The most obvious changes come in the form of a revised logo, background art by Micheal Cross (previously used with permission for The Grig Post), and an additional bar that includes Google Search as well as a number of links to social media networks in which the Space Ruckus project has touched base with. This update also makes a few corrections to the various media pages. Nothing spectacular. Just a few dead link fixes and updated embed code for YouTube videos. As you may have noticed, the forum is still in need of a face lift. That update will come at a later time.
Space Ruckus: The Official Site v2.5
For you history buffs out there (or readers with far too much time on their hands), the original 1.0 and 2.0 web sites have been archived at http://site1.spaceruckus.com (Pre-2008) and http://site2.spaceruckus.com (Post-2008) respectively.
Space Ruckus: The Official Site v2.1
It must be noted that this is not necessarily a sign of things to come. Development of the game has been at a standstill for a number of years now, but beginning in 2011, I made public a number of media assets that began to shed light on the project. If and when time permits, I personally intend to write a full length article about the game's development, with all the juicy bits left intact.
In truth, I made this revision, more or less, because I wanted an updated template to use for a few other web sites that I intend to build. One of them is already under construction.
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The Great Invasion: Design Document Release (0 Comments)
Saturday, January 22nd, 2011
I hope that everyone is in a reading mood. A first draft of the Story Documentation and Gameplay Documentation for Space Ruckus: The Great Invasion is now available to the public. But that is not all! A 2009 rewrite of the core story, better known as the Storyboard Documentation, is also now available. It expands on the original document, and even contains handy pictorial links for further illustration.
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The Great Invasion: Media Release #3 (0 Comments)
Saturday, January 15th, 2011
At one time or another, some may have questioned if we were actually designing a 3D game, or for that matter, if we were designing a game at all. With today's Model Release, it is my hope that, at the very least, the former of those two questions will be put to rest. In addition to this, a number of now ancient Programming Assets have been unearthed. Also, as long as you are here, feel free to check out the new Media Center, where you can preview various types of content from Space Ruckus: The Great Invasion.
As a side note, this will be the last of the major releases, but I will continue to release minor things, such as design documents, plot outlines, and other stuff that has accumulated dust over time.
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The Great Invasion: Media Release #2 (0 Comments)
Wednesday, January 12th, 2011
Do you hear what I hear? It is another set of assets from Space Ruckus: The Great Invasion. This time, I have released the Music Compositions. Namely, some of the early recordings (both live and synthesized) by Eigen Lenk and Oliver Rull.
Samples:
July 26th, 2004 | Synth Theme - Test #4 (Eigen Lenk)
October 11th, 2004 | New Theme - Test #1 (Eigen Lenk)
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The Great Invasion: Media Release #1 (0 Comments)
Monday, January 10th, 2011
I have released the first in a set of assets from Space Ruckus: The Great Invasion. This one focuses chiefly on Concept Art that was created for the project, and it begs an important question. Why DID the chicken cross the road? It may be that he was running away from these chicken scratches. Okay, I am only kidding (to a certain degree). There are a few gems among these drawings. For example, Micheal Cross' stuff is simply ace.
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